Wednesday, 30 June 2010

Turret, Body and Features



Here is the no-too-far-from-complete screenshot of my tank. Everything before has been placed together to create the tank and this is the outcome. It is looking good up to now and I am fairly impressed with what I have produced so far. It ain't a wizard's creation but you can tell what it is.

Hatches



These are in fact, manholes. Although they look like random green plates they are hatches. To create these I made cylinders and reduced the size of the height width so that they were quite wide but small in height. I would then highlight the edges and pull the hatch in so that it would deepen using 'select and uniform scale' and also the 'select and move' tool.

Guns




Here are my turrets. They're not fantastic but when they're placed on the tank the look like they belong. With these turrets in fact I had to redo them all over again halfway through the production of the tank because I made such substantial errors. In the end they turned out fine and I'm satisfied with them. To create these I more or less did the same as what I did to create the turret. I used a cylinder as the shape to create my guns. After edited the length, height and width I went onto the 'select and uniform scale' to mould the guns to the right shape but on a 3D scale.

Cage



This is the cage that is placed on the back of the tank. It doesn't look like anything in this screenshot but when placed on the tank it adds to the detail and accessories. I used a spline to go around the edge of one side of the rear end of the tank. I then duplicated it to the right. I did this to make the cage bars even. I cloned the bars twice and dragged them lower fitting perfectly onto the back of the tank.

Body and Turret




Here is the turret and the body of the tank constructed together. Up to now my tank looks moderately decent at halfway of completion. It isn't state of the art at this point and is lacking in certain impressive details but you can tell what it is up to now.

Turret





Here is the turret and the cannon of the turret both standing alone and compiled together to be the top of the tank. To create the turret I create a cylinder, edited the scales and rotated it. The cylinder would have many segments so I could extrude and model the shape. Using the 'select and uniform scale' tool in the 3D mode I would make curves and more intricate details to the turret. Neither the turret body or the cannon are perfect and I did encounter mistakes in the creation of a lot of things on my whole tank but fortunately you can clearly make out that this is a complete turret and I'm not lacking in anything in the completion.

Tank Body



Here is the body of the tank which I followed (as well as most of the other stuff) in a tutorial sheet. As you can see the body is well structured but is simple standing on it's own. To create this I used a large box and to put it to the right scale and the right shape I made sure it had many segments so that I could extrude and modify the vectors and give it angles and shape.